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SEL Simulation: Four Lenses

Step into Social-Emotional Learning from four sides. The same school. Different chairs. Different choices. Different consequences.

What is this game?

A simulation built around real evidence from NEP 2020, CASEL's five-competency framework, India's life-skills tradition, and twenty years of school-based SEL trials (TaRL, Sangati, Dost, Educational Initiatives' work). You'll make decisions across four roles — each reveals what works, what doesn't, and why the field still argues about it.

  • Teacher — a child withdraws. A parent pushes back. You decide.
  • Program Designer — you have ₹40 lakh and one academic year. What do you build?
  • Evaluator — the NGO needs an impact study. What design can actually tell you?
  • Student — a Class 7 child navigating school, family, and self. What strategies stick?

How scoring works

Each mode tracks four outcomes — they trade against each other. There's no perfect score. The point is to feel the tradeoffs the evidence shows, and to leave with a clearer sense of what your priorities are.

Pick a Lens

Each mode takes 6–8 minutes. You can replay any mode to try a different approach.

Why four modes?

SEL in India has been written about almost entirely from one chair at a time — either teacher voice, or NGO design, or evaluation methods, or child experience. Sitting in all four reveals where they pull together (when a teacher's care matches a child's experience) and where they pull apart (when an evaluator finds "no effect" on a measure a child considers irrelevant).

Built drawing on NEP 2020, CASEL, WHO Life Skills (1997 framework, still in use), Pratham/ASER teacher studies, Educational Initiatives' Sangati program, Dost Education's audio program, and Indian SEL evaluations published 2015–2024.

← Switch mode
Round 1 of 6

What do you do?

Year complete

What the evidence shows